FOR ALL JUMPS AND LEAPS FAMILIES (except Tuck Jumps, Free Fall & Gainer)
Legs must be in horizontal position (parallel to the floor).
FOR ALL JUMPS AND LEAPS FAMILIES
Missed turns 90° or more (till 180°) will reduce the difficulty value by 0.1 point.
AIR TURN
Missed turns 90° or more (till 180°) will reduce the difficulty value by 0.1 point
FOR TUCK JUMPS
Airborne legs: knees at waist level at least.
FOR GAINER, FREE FALL & TAMARO
Hands and feet must touch the floor at the same time.
DOUBLE FAN KICK
The legs have to show full circles close to the chest
SCISSORS KICK AND KICK SPLIT LEAP
The leading leg must be in horizontal position, at least in the air, parallel to the floor
FOR ALL JUMPS FINISHING IN WENSON
The “Wenson Shape” must be shown immediately at the moment of the landing.
The forward leg must be in support on the upper arm immediately at the moment of the landing.
Legs must be in horizontal position (parallel to the floor).
FOR ALL JUMPS AND LEAPS FAMILIES
Missed turns 90° or more (till 180°) will reduce the difficulty value by 0.1 point.
AIR TURN
Missed turns 90° or more (till 180°) will reduce the difficulty value by 0.1 point
FOR TUCK JUMPS
Airborne legs: knees at waist level at least.
FOR GAINER, FREE FALL & TAMARO
Hands and feet must touch the floor at the same time.
DOUBLE FAN KICK
The legs have to show full circles close to the chest
SCISSORS KICK AND KICK SPLIT LEAP
The leading leg must be in horizontal position, at least in the air, parallel to the floor
FOR ALL JUMPS FINISHING IN WENSON
The “Wenson Shape” must be shown immediately at the moment of the landing.
The forward leg must be in support on the upper arm immediately at the moment of the landing.