The families included in this group are :
Straight Jump : Air Turn, Free Fall,
Horizontal Jump : TGainer,
Bent Leg(s) Jump : Tuck, Cossack,
Pike Jump : Pike,
Straddle Jump : Straddle, Frontal Split,
Split Jump : Split; Switch
Scissors Leaps : Scissors Leap,
Kick Jump : Scissors Kick,
Off Axis Jump : Off Axis Rotation,
Butterfly Jump : Butterfly,
Straight Jump : Air Turn, Free Fall,
Horizontal Jump : TGainer,
Bent Leg(s) Jump : Tuck, Cossack,
Pike Jump : Pike,
Straddle Jump : Straddle, Frontal Split,
Split Jump : Split; Switch
Scissors Leaps : Scissors Leap,
Kick Jump : Scissors Kick,
Off Axis Jump : Off Axis Rotation,
Butterfly Jump : Butterfly,
- All jumps and leaps must demonstrate explosive power and maximum amplitude.
- Every starting position is as described.
- All jumps can be performed from 1 foot or two feet, will be considered as the same element and will receive the same value.
- This applies also for landing
- Take off preparation: head, shoulder, chest, hips, knees, feet must in the same direction.
- Body shape while airborne must be clearly recognizable.
- Body and legs must be tight and straight, with head in line with the spine.
LANDING POSITIONS
Standing: Landing on one foot or two feet must be in vertical position, with bend leg(s) before finishing in perfect alignment.
In Push Up: both hands and supporting feet must land at the same time in a controlled manner.
InSplit (Sagital): must land from airborne phase to split form with both hands on each side of the body on the floor.
In Frontal Split: must land from airborne phase to frontal split form, both hands in front of the body.
In Push Up: both hands and supporting feet must land at the same time in a controlled manner.
InSplit (Sagital): must land from airborne phase to split form with both hands on each side of the body on the floor.
In Frontal Split: must land from airborne phase to frontal split form, both hands in front of the body.