GROUP A (FLOOR ELEMENTS) FAMILY 1
Dynamic Strength FAMILY 2
Static Strength FAMILY 3
Leg Circle A-Frame Support Flair Straddle Cut V-Support Helicopter Explosive High-V Planche / Straddle Planche
Dynamic Strength FAMILY 2
Static Strength FAMILY 3
Leg Circle A-Frame Support Flair Straddle Cut V-Support Helicopter Explosive High-V Planche / Straddle Planche
GROUP B (AIRBORNE ELEMENTS) FAMILY 4
Dynamic Jump
(Compulsory for IM) FAMILY 5
Form Jump FAMILY 6
Split Leap/Jump Air Turn Tuck Scissor Leap Free Fall Cossack Switch Split Gainer Pike Sagittal Split Butterfly Straddle/Frontal Split Off Axis
Dynamic Jump
(Compulsory for IM) FAMILY 5
Form Jump FAMILY 6
Split Leap/Jump Air Turn Tuck Scissor Leap Free Fall Cossack Switch Split Gainer Pike Sagittal Split Butterfly Straddle/Frontal Split Off Axis
GROUP C (STANDING ELEMENTS) FAMILY 7
Turns FAMILY 8
Flexibility
(Not allowed for IM) Turn Split Horizontal Turn Illusion Balance
Turns FAMILY 8
Flexibility
(Not allowed for IM) Turn Split Horizontal Turn Illusion Balance
**REMINDER:
All the Difficulty elements has “starting position”, “main phase” and “ending position”. If the element does NOT meet the “Minimum Requirements”, then the element will not receive a value but is counted in the total number. All elements in all Groups must be performed without a “FALL”. <Group B & C: Elements with Turns> To be recognized as elements with turn(s), the turn must be completed minimum of 3/4 of the last turn or the element will be downgraded to the next lower value.