The Difficulty Judges evaluate and give a difficulty value (0.0 to 1.0) to the elements provided the minimum requirements for the difficulty elements are fulfilled.
Difficulty Judges count all the elements performed and give a value to the 12 first elements (MP, TR, GR) or 10 first elements performed (IM, IW, Age Group Competitions see Appendix V).
Elements with a fall will be counted as elements performed BUT will receive ZERO (0) value and will not count for the GROUP OF ELEMENTS.
Elements evaluated on sight and combined elements will not count for the GROUP OF ELEMENTS.
COMBINATION OF 2 ELEMENTS
Two elements, from the twelve chosen elements and from all groups but from different families, can be combined DIRECTLY without any stop, hesitation or transition.
To combine 2 elements from Group C, the free leg of the first element after landing must join the landing leg and can then be used for the take off for the second element.
Examples:
• Group A: Double leg 1/1 circle + Flair
• Group A & B: Straddle cut to L support + L support 2/1 turn
• Group B: L Support 2/1 turn + Straddle V Support • Group C: 1/1 turns Tuck jump + Air turn to split
Straddle jump + Pike jump to PU.
• Group C & A: Straddle jump to push up + Plio PU airborne
• Group D: Free support Illusion to split + split roll
Difficulty Judges count all the elements performed and give a value to the 12 first elements (MP, TR, GR) or 10 first elements performed (IM, IW, Age Group Competitions see Appendix V).
Elements with a fall will be counted as elements performed BUT will receive ZERO (0) value and will not count for the GROUP OF ELEMENTS.
Elements evaluated on sight and combined elements will not count for the GROUP OF ELEMENTS.
COMBINATION OF 2 ELEMENTS
Two elements, from the twelve chosen elements and from all groups but from different families, can be combined DIRECTLY without any stop, hesitation or transition.
To combine 2 elements from Group C, the free leg of the first element after landing must join the landing leg and can then be used for the take off for the second element.
Examples:
• Group A: Double leg 1/1 circle + Flair
• Group A & B: Straddle cut to L support + L support 2/1 turn
• Group B: L Support 2/1 turn + Straddle V Support • Group C: 1/1 turns Tuck jump + Air turn to split
Straddle jump + Pike jump to PU.
• Group C & A: Straddle jump to push up + Plio PU airborne
• Group D: Free support Illusion to split + split roll